Journal

Notes from the studio.

On craft, teaching, and keeping the human in human-centred design.

May 2026

Why I still draw on paper first

The wobble of a hand-drawn line is the whole point. How I keep that texture from screen to ship.

6 min
Apr 2026

Designing an app that feels like a hug

Soft shapes, warm colour, and slow motion — the tactile choices behind Fable.

8 min
Feb 2026

Teaching illustration to non-illustrators

What I learned running warm, low-pressure workshops for designers and devs.

5 min
Dec 2025

Against the generic AI look

A gentle argument for texture, imperfection, and the visible hand in 2026.

7 min

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