Why I still draw on paper first
The wobble of a hand-drawn line is the whole point. How I keep that texture from screen to ship.
Journal
On craft, teaching, and keeping the human in human-centred design.
The wobble of a hand-drawn line is the whole point. How I keep that texture from screen to ship.
Soft shapes, warm colour, and slow motion — the tactile choices behind Fable.
What I learned running warm, low-pressure workshops for designers and devs.
A gentle argument for texture, imperfection, and the visible hand in 2026.
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